![]() ![]() Werebear * grants you the ability to transform into a Werebear! Werebear form is briefly used to proc the Attack Speed and Damage Reduction bonuses from Metamorphosis on the Fury Druid. Summon Grizzly * summons a ferocious grizzly bear to fight by your side, acting as a front-line tank. Heart of Wolverine * provides additional Physical Damage and Attack Rating for you and your Mercenary, Summons, and Party Members. Lycanthropy * is a passive skill which provides you with Life and Duration for Werewolf. Werewolf * grants you the ability to transform into a Werewolf! The Werewolf form grants Increased Attack Speed, Attack Rating, and Life. ❌ Arreat Plateau + Pit of Acheron - Low Density, High Physical Damage, Immunities ❌ Burial Grounds + Crypt + Mausoleum - Low Density, Few Elite Groups, Trash Mobility, Slow Access ❌ Ancients' Way + Icy Cellar - High Physical Damage, Immunities ❌ Arcane Sanctuary - Trash Mobility, Immunities ❌ The Tower Cellar - Trash Mobility, Slow Access, Immunities ✔ Act 2 Sewers - No Immunities, Many Elite Groups, Easy Mobility, Quick Access Worst ✔ Rocky Waste + Stony Tomb - No Immunities, Many Elite Groups, Easy Mobility, Quick Access ✔ Pit - No Immunities, Many Elite Groups, Easy Mobility ✔ Frigid Highlands ( Eldritch ONLY) - No Immunities, Quick Access ✔ Travincal - Quick Access, Few Immunities, Council Members Learn more about Terror Zones here and see how they stack up in our Terror Zone Tier List. With the Sunder Charm Setup, more Terror Zones become accessible. The following list highlights the best and worst Terror Zones for this build. The new Terror Zone mechanic combined with Sunder Charms open up a wide range of farmable areas. Great sources of these are Atma's Scarab, Brand on Weapon-Swap, and The Reaper's Toll on your Mercenary.Ĭounteract the negative effect of Bone Break with gear that grants Damage Reduction such as Metamorphosis, Crown of Ages, Vampire Gaze, String of Ears, and Verdungo's Hearty Cord. Though, with their infinite lifespan, the constant cycle of seeking either revenge or peace, and being killed for it, will drive most of them into a depression or to an even deeper, more primal rage.To optimize this Sunder Charm, make use of Amplify Damage or Decrepify procs for a large amount of -% Enemy Physical Resistance. Just like Immortals, Demons can die, however they will be reborn some time later, with the same Estyan soul inhabiting it. Unfortunately, Estyans as a whole know very little about Demons, and this pursuit of belonging typically ends in tragedy. But some, upon finding themselves back in their home of Estya, will simply try to seek out those that loved and cherished them in life. Most Demons will seek out specific targets, typically the one who condemned or murdered them, and hunt them indefinitely, until their rage is quelled. Just like Estyans, some Demons can be spoken to and reasoned with, while others are lost in the rage and need to revenge against those who wronged them. While Demons are not innately aggressive and violent, centuries of persecution and injustice against Dark Sorcerers have led to many dying violent, painful deaths, and that anger is channeled into their Demon form. They are known for being violent and aggressive towards Estyans, though few have bothered to consider any degree of intelligence behind their trademark white or red eyes. Demons are the ultimate manifestation of Dark Magic, and are the ultimate fate for Dark Sorcerers across Estya after their death. ![]()
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