This would provide up to 25% extra defense for an army so long as a player is willing to diversify. Infantry, Cavalry, Ranged, Support, Flying). This would give a 5% Defense bonus to each unit for each type of unit in a specific army (i.e. +5% Defense per Unit Class on Units in Army I enjoyed the tech and skills which encourage diversity in Endless Space and I would love to see Brigade System reworked to: Brigade System - A flat 20% boost to Defense feels very boring. I would also suggest changing the Happiness boost from +10 to +5 per Level on Cargo Docks.ĥ. The current design encourages heavy focus on waterside districting, but could be more flexible if it provided a slight boost to all districts, not just the watery exploitations (these could benefit from a reworked Canal System instead). If the Cargo Docks only gave the Industry bonus on the actual Cargo Dock tile and also added a +2 or +3 Industry per District in the City, this would be a much more dynamic option. Cargo Docks - I love the current design of Cargo Docks with one exception: the Industry bonus provided on each lake or sea tile. I would also suggest a summertime restriction as well to add synergy with Ice Works (reworked).Ĥ. Simply reducing the cost of Hydromatic Laboratory and Large-Scale Aquatic Center to 5 Titanium (and maybe less production cost) and removing the +2 Science per Population on the latter could allow this to be a solid alternative to Alchemy techs. Fluid Biomechanics - Once again, we have a very high cost of Titanium for this tech which is very situational and still pales in comparison to other science techs (Alchemy Workshop and Advanced Alchemy Lab). I will also suggest a rework of Ice Works to synergize with Aquacultural Science, Aquapulvistics, Hydrology and Fluid Biomechanics (reworked).ģ. If both Irrigation Networks and Fish Farms were reduced to 3 Glassteel each (and maybe less production cost), it could compete as an alternative to Public Granary. Aquacultural Science - This tech is very situational and I find it pales in comparison to Public Granary though it requires the same costs. I know there is already a tech for Cargo Docks that effects Industry on Lake or Sea tiles, but I will address that shortly.Ģ. it could fall in line with the original intent (?) and develop some synergies with Ice Works (reworked). +2 Industry on Terrain with River, Lake or Sea during Summer Season Hydrology - In the description of Canal System it reads: "to better exploit streams, rivers and lakes" but this tech does nothing about concerning water although the name suggests it should.
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